Back in the long long ago, the before time (ok, December 2010), Blizzard released World of Warcraft: Cataclysm, and everyone got all excited as they usually do. Then people got upset that their favourite race/class got downpowered, then they became happy that they could fly in the old lands for the first time, and that kept them busy for a while.
Alliance fanboys played rolled up Worgen characters and played their way through the new dedicated starting area. They were amazed to see an amazing cod Victorian-Gothic land with some fantastic architecture and landscape, and of course, big fucking werewolves.
From the brooding darkness of Gilneas City, to the grandeur of Greymane Manor, the Gilneas starting zone is wonderful. It is a series of well thought out quest chains, stunning cutscenes, and… well then it ends. The character getting shuffled off to Rut’theran Village on Teldrassil, and Gilneas is never spoken of again.
Unlike the Goblin (and later Pandaren) starting areas, which are off on separate islands that can’t be returned to, Gilneas is on the Eastern Kingdoms mainland. You can go back there, but it most will have no reason to. There are no quests, no NPCs, no… anything, except a stunning and forgotten zone.
This makes is idea for roleplaying in, and, if you are in to such things, modifying to add quests and NPCs (but that is a subject for another day).
Get to Gilneas!
Well, to put it bluntly, one does not simply fly in to Gilneas.
Horde characters have a flightpoint at The Forsaken Front in Silverpine Forest, which is just north of the wall. (You might be lucky enough to have the Forsaken Forward Command flightpoint in Gilneas itself, but its not guaranteed).
The closest that Alliance players have to offer is Chillwind Camp in the Western Plaguelands, which is a long flight/run over/though Hillsbrad away.
Because of this faffery, if I were to be modding Cata WoW to add new content in Gilneas, I’d make it suitable for Level 60, as by that level the characters can fly in to it. Or, I’d make portals to get there. But I’m clearly not doing that as it is Against The Rules.
No matter how you get there, get there if you can.
For now I’m just going to look at Gilneas City itself. The surrounding zone is the subject of another time.
So I suppose we should start with a map.
The city, as you can see, is roughly circular and split in to five areas, which I’ll look at in turn, highlighting all the usable buildings and other features of note.
- 1-10 denote open doors leading to small single room areas, large enough to hold maybe one NPC and some clutter.
- 11 is a small graveyard.
- 12 is the ruined market square.
If I were doing anything here, I’d put traders in the buildings and the square, and maybe a mourner at the graveyard.
- 1 leads to a cellar full of cannons and cannonballs.
- 2 and 3 lead to stair up and over the the roof, connecting to each other.
- 1 leads to a tunnel that exits out in the main zone.
- 2 & 3 are entrances to a small inn like building with a bedroom upstairs.
This area is a bit dull. There are no buildings to enter, just two large areas full of tents with Alliance banners by them.
Light’s Dawn Cathedral
The Cathedral is just one large room. Maybe you could stage a rock festival in here, or even a wedding.
So there’s your quick tour of Gilneas City. I’m sorry there are no actual screen shots, but if you want to see it go visit it yourself.