Ok, it might seem a little frivolous, considering that I’m currently “Of No Fixed Abode” to be mucking about in a game building a house, but so be it.

Continue reading World of Warcraft Player Housing – First Thoughts
Ok, it might seem a little frivolous, considering that I’m currently “Of No Fixed Abode” to be mucking about in a game building a house, but so be it.

Continue reading World of Warcraft Player Housing – First Thoughts
It is the 21st Century. I’m still playing a game that was released in 1994, Transport Tycoon. Well, almost, but not exactly. Really I’m playing OpenTTD, which was first released in 2004. So, either I’m playing a 30 year old game, or a 20 year old game.
And finally, after 20, maybe 30 years, I’m releasing a scenario for it.
So it had better be good, hadn’t it?
Back in 1984 I start writing a parody computer games based on Star Wars using The Quill adventure writing software on the ZX Spectrum.
The year was 1996. I was a humble software technician at a newly Universitified Polytechnic in Staffordshire. Basically that meant that I reinstalled software every time the students mucked it up, which was daily.
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